#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <GL/glut.h>
/**
* Quadratic equation:
* y = x * x / 50 + 5
*/
void setup(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-01.0, 10.0, -01.0, 10.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 1.1);
glPointSize(2.0);
float x, y;
float limit = 300; // big limit
// y = x * x / 50 + 2
glBegin(GL_POINTS);
for(x=0.0; x< limit; x++){
y = x*x/50 + 2.0;
glVertex2f(x/25, y/25); // more, more smooth
}
glEnd();
glBegin(GL_POINTS);
for(x=0.0; x< limit; x++){
y = x*x/50 + 2.0;
glVertex2f(x/25, y/25); // more, more smooth
}
glEnd();
// create coordinates
glBegin(GL_LINES);
glVertex2f(-10.0, 0.0);
glVertex2f(10.0, 0.0);
glVertex2f(0.0, 10.0);
glVertex2f(0.0, -10.0);
glEnd();
glFlush();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(200, 100);
glutInitWindowSize(400, 300);
glutCreateWindow("Hello World");
glutDisplayFunc(display);
setup();
glutMainLoop();
return 0;
}
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