#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
void setup(){
#include <GL/glu.h>
#include <GL/glut.h>
void setup(){
// backgrouning the screen
glClearColor(0.0, 0.0, 0.0, 1.0);
// make the coord width and height 20 in scale
gluOrtho2D(-10.0, 10.0, -10.0, 10.0);
}
gluOrtho2D(-10.0, 10.0, -10.0, 10.0);
}
void display(){
// clearing the buffer screen in memory
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 0.1);
glPointSize(5.0); // make the point 5 in width
glBegin(GL_POINTS);
glVertex2f(1.0, 1.0);
glVertex2f(2.0, 2.0);
glVertex2f(3.0, 3.0);
glVertex2f(4.0, 4.0);
glVertex2f(5.0, 5.0);
glEnd();
glFlush();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(200, 100);
glutInitWindowSize(400, 300);
glutCreateWindow("Hello World");
glutDisplayFunc(display);
setup();
glutMainLoop();
return 0;
}
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 0.1);
glPointSize(5.0); // make the point 5 in width
glBegin(GL_POINTS);
glVertex2f(1.0, 1.0);
glVertex2f(2.0, 2.0);
glVertex2f(3.0, 3.0);
glVertex2f(4.0, 4.0);
glVertex2f(5.0, 5.0);
glEnd();
glFlush();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(200, 100);
glutInitWindowSize(400, 300);
glutCreateWindow("Hello World");
glutDisplayFunc(display);
setup();
glutMainLoop();
return 0;
}
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