#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
void setup(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-10.0, 10.0, -10.0, 10.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 1.1);
glPointSize(5.0);
#include <GL/glu.h>
#include <GL/glut.h>
void setup(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-10.0, 10.0, -10.0, 10.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 1.1);
glPointSize(5.0);
// create lines
glBegin(GL_LINES);
glVertex2f(-10.0, 0.0); // left - x negative
glVertex2f(10.0, 0.0); // right - x positive
glVertex2f(0.0, 10.0); // top - y positive
glVertex2f(0.0, -10.0); // bottom - y negative
glEnd();
glFlush();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(200, 100);
glutInitWindowSize(400, 300);
glutCreateWindow("Hello World");
glutDisplayFunc(display);
setup();
glutMainLoop();
return 0;
}
glBegin(GL_LINES);
glVertex2f(-10.0, 0.0); // left - x negative
glVertex2f(10.0, 0.0); // right - x positive
glVertex2f(0.0, 10.0); // top - y positive
glVertex2f(0.0, -10.0); // bottom - y negative
glEnd();
glFlush();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(200, 100);
glutInitWindowSize(400, 300);
glutCreateWindow("Hello World");
glutDisplayFunc(display);
setup();
glutMainLoop();
return 0;
}
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