GL_COLOR_ARRAY,
GL_INDEX_ARRAY,
GL_NORMAL_ARRAY,
GL_TEXTURE_COORD_ARRAY, and
GL_EDGE_FLAG_ARRAY
The first is that you call this function for enable the array:
glEnableClientState(GL_VERTEX_ARRAY);
Then you set the data:
static GLint data[] = {
1, 1,
3, 3,
5, 1
};After finishing it, try
glVertexPointer(2, GLint, 0, data);
Then the last is:
glBegin(GL_TRIANGLES);
glArrayElement(2);
glEnd();See more on: http://glprogramming.com/red/chapter02.html
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