#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <iostream>
using namespace std;
void init();
void display();
float a = 200.0, b= 200.0;
void setPoint(float x, float y){
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_POINTS);
glVertex2f(x,y);
glEnd();
}
void init(){
glClearColor(1.0,1.0,1.0,1.0);
gluOrtho2D(0.0, 400.0, 0.0, 300.0);
}
void display(){
glClear( GL_COLOR_BUFFER_BIT);
glPointSize(10.0);
setPoint(a,b);
glFlush();
}
void mouse(int mouse, int state, int x, int y){
switch(mouse){
case GLUT_LEFT_BUTTON:
if(state == GLUT_DOWN){
cout << x << " -> " << y << endl;
a = x/1.0;
b = 300.0 - (y/1.0);
glutPostRedisplay();
}
break;
}
}
int main(int argc, char* argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowSize(400,300);
glutInitWindowPosition(200,100);
glutCreateWindow("OpenGL Program");
init();
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
#include <GL/glu.h>
#include <GL/glut.h>
#include <iostream>
using namespace std;
void init();
void display();
float a = 200.0, b= 200.0;
void setPoint(float x, float y){
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_POINTS);
glVertex2f(x,y);
glEnd();
}
void init(){
glClearColor(1.0,1.0,1.0,1.0);
gluOrtho2D(0.0, 400.0, 0.0, 300.0);
}
void display(){
glClear( GL_COLOR_BUFFER_BIT);
glPointSize(10.0);
setPoint(a,b);
glFlush();
}
void mouse(int mouse, int state, int x, int y){
switch(mouse){
case GLUT_LEFT_BUTTON:
if(state == GLUT_DOWN){
cout << x << " -> " << y << endl;
a = x/1.0;
b = 300.0 - (y/1.0);
glutPostRedisplay();
}
break;
}
}
int main(int argc, char* argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowSize(400,300);
glutInitWindowPosition(200,100);
glutCreateWindow("OpenGL Program");
init();
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
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