#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
void dispay(void);
void setup();
void draw(){
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_POLYGON);
glVertex3f(1.0, 1.0, 1.0);
glVertex3f(1.0, 5.0, 1.0);
glVertex3f(5.0, 5.0, 1.0);
glVertex3f(5.0, 1.0, 1.0);
glVertex3f(1.0, 1.0, 5.0);
glVertex3f(1.0, 5.0, 5.0);
glVertex3f(5.0, 5.0, 5.0);
glVertex3f(5.0, 1.0, 5.0);
glEnd();
}
void coord(){
glColor3f(0.0,1.0,0.0);
glBegin(GL_LINES);
// hoz line
glVertex3f(-1.0, 0.0, 0.0);
glVertex3f(10.0, 0.0, 0.0);
// vertical line
glVertex3f(0.0, -1.0, 0.0);
glVertex3f(0.0, 10.0, 0.0);
// z lines
glVertex3f(0.0, 0.0, -1.0);
glVertex3f(0.0, 0.0, 10.0);
glEnd();
}
void setup(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-1.0, 10.0, -1.0, 10.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 0.0);
coord();
draw();
glFlush();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 300);
glutInitWindowPosition(200, 100);
glutCreateWindow("Hacking openGL");
glutDisplayFunc(display);
setup();
glutMainLoop();
return 0;
}
#include <GL/glu.h>
#include <GL/glut.h>
void dispay(void);
void setup();
void draw(){
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_POLYGON);
glVertex3f(1.0, 1.0, 1.0);
glVertex3f(1.0, 5.0, 1.0);
glVertex3f(5.0, 5.0, 1.0);
glVertex3f(5.0, 1.0, 1.0);
glVertex3f(1.0, 1.0, 5.0);
glVertex3f(1.0, 5.0, 5.0);
glVertex3f(5.0, 5.0, 5.0);
glVertex3f(5.0, 1.0, 5.0);
glEnd();
}
void coord(){
glColor3f(0.0,1.0,0.0);
glBegin(GL_LINES);
// hoz line
glVertex3f(-1.0, 0.0, 0.0);
glVertex3f(10.0, 0.0, 0.0);
// vertical line
glVertex3f(0.0, -1.0, 0.0);
glVertex3f(0.0, 10.0, 0.0);
// z lines
glVertex3f(0.0, 0.0, -1.0);
glVertex3f(0.0, 0.0, 10.0);
glEnd();
}
void setup(){
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-1.0, 10.0, -1.0, 10.0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 0.0);
coord();
draw();
glFlush();
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 300);
glutInitWindowPosition(200, 100);
glutCreateWindow("Hacking openGL");
glutDisplayFunc(display);
setup();
glutMainLoop();
return 0;
}
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