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Monday, February 28, 2011

OpenGL - Many Square Box

/**
 * This program renders 2 dimensional boxes that iterate 
 * over x and y
 */

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>

#include <iostream>
using namespace std;

#define LIMIT 20.0      // limit
#define CENTER (LIMIT - LIMIT - 1)


// prototype
void setup();   // initialization of the program
void display(); // drawing method
void createCoordinate();  // certasian coordinate
void draw();    // draw the object

void setup(){
    glClearColor(1.0, 1.0, 1.0, 1.0);
    gluOrtho2D(CENTER, LIMIT, CENTER, LIMIT); // -x1, x2, -y1, y2
}

void display(){
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(1.0, 0.0, 0.0);

    draw();
    createCoordinate();

    glFlush();
}


void draw(){

    int i = 1, k = 1;

    // vertical multiplier
    for(k=1;k<=12;k++){
        float y = k * 2;
        // horizontal multiplier
        for(i=1; i<= 15; i++){
            float x = i * 2;
            float width = 1, height = 1;
            glBegin(GL_POLYGON);
                glVertex2f(x-1, y);         // bottom left
                glVertex2f(x-1, y+height);  // top left
                glVertex2f(x, y+height);    // top right
                glVertex2f(x, y);           // bottom right
            glEnd();
        }
    }

}

void createCoordinate(){
    glBegin(GL_LINES);
        // horizontal lines
        glVertex2f(-LIMIT, 0.0);
        glVertex2f(LIMIT, 0.0);

        // vertical lines
        glVertex2f(0.0, -LIMIT);
        glVertex2f(0.0, LIMIT);
    glEnd();
}

int main(int argc, char *argv[]){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowPosition(200, 100);
    glutInitWindowSize(400, 300);
    glutCreateWindow("Hello World");
    glutDisplayFunc(display);

    setup();
    glutMainLoop();



    return 0;

}


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